I managed to get my train in the end. Yay.
Anyway,
so heres some scans of my note book, documenting the development of our little character so far. Codey has touched on some of the ideas already, so I hope to just elaborate on them a little more.

While Codey and I were enjoying a coffee, we discussed shapes which we associated with speed and agility. Codey mentioned that when he thought of speed he thought of sharp shapes...so i drew a 'Wipeout' style ship...then that progressed to a sort of little nimble pyramid head...Silent Hill esque. I played around with it being on two legs, then thought of it switching from two to four, back and forth etc...
Then I just took away its head.
Codey drew a line through the centre of it and then we came up with the idea of a split personality of sorts. Except, aswell as different characteristics, it would have different abilities.

I drew it running on two legs, and we both imedietley thought it wasnt working.
four legs it is.
We liked the idea of one, being able to run fast and the other being able to jump high. The player would then have to switch betwee the two, depending on the situation they were in.
We then added a wallgrip, so the played can jump from walls or even hold on to asses the situation for a few seconds. heres a little table to show the balance between the two.

The white side, would perhaps be a little like a cat or some other kind of fast moving animal.
The purple side, would probably most likely be a monkey, or Gorilla.
Heres a diagram to show how the player might switch between the two sides to manage a scinerio..

The white side, although its jump may not be as high, it is a lot quicker. So say if something was chacing you, or you needed to climb something alot quicker than usual. You could do so with the faster white side.
Or if the situation called for a more accurate jump, you would use the purple side. Which moves more slowly through the air.

We also like th idea of a double jump. For myself, double jump in a platformer makes it so much more fun to play. Or even a triple jump. We could mimic the style of Smash brothers. With the animation for the jump, changing for each press of the button.
Normal jump, to flip, to corkscrew spin etc. This would make it all the more saticfying.

As for the look of the character. Its pretty simple, which is good. But I would like to explore it more. The idea of two different colours is nice. And the way Codey has painted it in the last post I think is quite cool. As though the two sides have been thrust together, and arent quite whole yet. The colours spilling over one another.
I tried a few different ways to seperate the two, and this one i think has some potential. Though Im yet to discuss it with Codey, I think its a nice idea all the same and is worth just showing for now.

Its kind of abit tacky at this stage. But it looks almost tribal, and made me think as though its some kind of ancient creature. With symbols of a long lost race. Like a champion of its kind...This may being a starting point for a story.. but who knows.
Magical
anyway, thats me for this post
Thanks
Iain
1 comment:
This looks really good.
I am a little confused by the front legs/back legs thing. Could it not flip up onto it's "back" like one of those old Tyco remote controlled cars? This one. That might make more sense in terms of the grip thing... Perhaps one side is smooth which allows it to slide down hills at incredible speed like Joe on a sled.
I like your paintjob. It looks quite Ying and Yang which might be nice to explore.
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