Thursday, 11 October 2007

Finding clarity in confusion!

Bonjourno!

Well this is my first blog post for Codey Vs Iain! After much thought of working individually, both Iain and I decided that our palns for world domination could only be achieved as a team!

Iain's previous post lays the foundations for the basic idea's of the game, speed, flow and human movement. After a revision of our thoughts we came up with the pitch "A fast paced platform game celebrating the art of flow and human movment". I appologise if this at all seems a little thin and scatty im writting our progression from a couple weeks ago.
The developement ideas started pretty rapidly based on random idea's of both speed, movement charm and incredibly animation. Character jumping from buildings and off mountains etc.. Character developemnt was also set into motion, alien like creatures donning cone heads





















to average Joe the office worker........



















one of my initial idea's involved an office worker, jumping through the window of his work place tower block, thus starting the game...

















Thankfully our ideas have progressed, on the 10th october Iain and I met for coffee and discussed the the relavent issuses of research such as:
Platform games
Human movement(now including Quadraped movement)
Artistic Style
Sound
Idea's of forced perspective
The games self awareness
Charcter Design

The buzz of caffeine rapidly fueled the developement of our character. After disscussions about speed and the aesthetics of speed we developed a simple quadrapped character. Further developement removed its pointed head peice and gave it split ability's. (Im sure your all scatching your heads)

For example both halves of the avatar have different abilitys and colours. By giving the player the ability to flip the character at any point we would be able to give domince to the frontal half. Lets say we have a white half and a purple half.....
















when the white half is infront the avatar runs fast and has a moderate jump and little grip. At the touch of a button the avatar can flip over, now with the purple half infront the avatar has a slow run, but an enourmous jump and greater grip.

Our hope for the use of split abilitys would cause for a greater strategic thought to navigating platforms resulting in the satisfied execution of movement within the games space.... the next post will hopefull contain images of the avatars developement and with some luck our artistic style will be nailed..... (possibily cell shading)


the next post will be coming soooooooon......

over and out

Codey

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