I forgot to mention in the last post that the character, is indeed like a Tyco Rebound. Haha. So it can flip over and keep going either way. Which might be cool.
Anyway, Iv been playing around with different colours and different visual styles. But mainly in this post..I will be showing the images I've made in Painter IX.

Heres the first two that i played with. Obviously not too sure about colour yet, but these are just tests.
I really like the look that painter gives to your images. I think maybe it would look good with a sort of cell shaded black outline effect..but im not sure.
This is the first proper one I made. I had good fun learning to use the program abit better. Obviously I'll learn more and more as i go on. But, anyway, I Gave it a side on stance because this is the view we will probably most have when we are playing the game. I quite like distinction between the two side, not by colour, but by its composure. Cat on the left and Gorilla on the right.

This next one, I tried to just give a different view. I also tried a different colour set. The reason its blue and yellow is because i kind of stole them from sonic 2. The factory level at the start, where you run along a yellow and blue tube. The colours are slightly different, but there we go.
The idea is ok, but on the whole it doesnt look too great. Its supposed to be, the Gorilla side facing you, but Codey saw it as a rear end. haha. Let us know if you agree with him :)

So aswell as thinking of character stuff. We've been thinking about the look of the rest of the game. It's been in my head for a while now, that it might be good to make it an ode to the platform originators. Using then, traditional, techneques like tiling and simple layering of the assets.
So I've played around with making some tiles...using my current love of painter.


Colours wise....I kind of went for abit of a sickly colourfull mix. Abit like Sonic, Mario, Psycho fox. And other similar games.
So I apolagise in advance if its horrid. haha.


The character in this has a black outline around it...just to show it uo a little more.
Other than that, I think this pretty much pulls off the horrid blocky and psycadelically coloured look that we nostalgically think of in old platformers.
Ive not spent much time on the back ground either, but i think thats a good idea maybe. Because if the game is going to be fast paced, then we wont have much time to look at it, and it may look better as the screen blurs across it.
Thats it for the styles I've come up with.
I do have some more stuff to say about style ideas and influences...but i need to talk with codey first before i say incorrect things. haha.
so,
goodbye for now
Iain












